Where Animals Live is a fun educational game, specially designed for children aged 3 and up. Contains colorful illustrated cards in two languages. Children learn in an easy and fun way, the names of the animals and the environment in which they live!
Through happy pictures the children will discover: the Forest, the Savannah, the North Pole and the Farm. They will also discover the animals we encounter in each of them and the conditions in which they survive. The game has a self-correction method that allows the child to check for himself if he gave the correct answer, without the help of an adult.
This game helps the child to develop and acquire:
- Knowledge of Understanding the world
- Knowledge about animals and their environment
- Logic and observation
- Recognition, correlation and classification of images, letters, words
- Reading and writing
- Comprehension of text and images
- Foreign language
- Introduction to the understanding and use of the English language
- Autonomy
- Development of initiative and decision-making ability
- Sociability
- Listening
- Collaboration and teamwork
- Respect for the rules of the game
- Emotion management
- Mobility abilities
- Practice of hands and motor skills
- Memory
- Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Shapes And Laces is a set of materials inspired by the Montessori method that uses the child's senses to introduce them to geometry. The child "stitches" the outline of the shapes by passing the strings through the holes, thus learning about their first geometric shapes through the practice of manual skills.
Areas of development boosted by this game:
- Language skills: vocabulary enrichment with specific geometry terms.
- Motor skills: learning geometry through the senses (imprinting through touch), hand-eye coordination.
- Socio-emotional skills: Development of autonomy.
Montessori teaching principles are based on the following pillars:
- Autonomy: Children must be able to carry out activities on their own. This is why our games are configured with a standalone error checking mechanism.
- Tactile Experience: These activities were created with top quality materials suitable for tactile exploration.
- Sticking to reality: All our game themes are inspired by the real world, which is more exciting than fairy tales or fantasy stories.
- Isolation of features: Our games present one feature at a time, with the help of realistic illustrations on a neutral background so as not to confuse children with too many stimuli.
The box contains:
- 10 cardboards in various shapes and holes
- 4 laces
- 3 thick ribbons
- 3 thin ribbons
- Instructions with game suggestions
Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Electronic Encyclopedia with interactive pen that speaks and illuminates! Includes over 500 questions and 60 educational topics. An educational game aimed at children 5 years and older. Through games / activities the child will come in contact with a number of topics that cover many interesting areas. By answering the questions he will learn and understand concepts such as spelling, numbers και first operations, nature, environment και much more.
The talking pen guides the child in the game and reveals whether the answers are right or wrong through a lighting effect and with 4 different voice messages. It is designed to stimulate the imagination of young children and their desire for knowledge.
This game helps the child to develop and acquire:
Reading and writing learning the alphabet and understanding texts and images
Numbers και first operations
Knowledge of understanding the world such as animals, the environment, the adult world and tools
Spatial orientation
Logic and observation through the identification, correlation and classification of objects based on certain criteria
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Where to Match is a game consisting of 4 large dashboards and 20 illustrated cards. Each dash consists of 5 recesses that match 5 cards with objects of the same shape. Kids can start playing simply by observing the pictures on the cards and placing them on the dashboard where they fit. As they get more familiar with the game, they can practice trying to identify the cards while they are turned face down, just by carefully observing their shape. Finally, they can have fun with their friends and family by playing a Bingo game.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
A simple and fun game for the child to learn the names of the animals and to create new ones developing their imagination! Any animal can be composed thanks to the combination of two or more cards that they wiil form both the images of the animal and the corresponding name.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Electronic Encyclopedia with an interactive pen that speaks and illuminates! Includes over 500 questions and 72 educational topics. An educational game aimed at children 3 years and older. It is designed to stimulate the imagination of young children and their desire for knowledge.
The 72 activities are divided into different categories that extend to many areas of preschool education and help to understand basic concepts, such as: quantities και sizes, colors και shapes, animals και environment, seasons και habits etc. a. The talking pen guides the child in the game and reveals whether the answers are right or wrong through a lighting effect and with 4 different messages.
This game helps the child to develop and acquire:
Shapes και colors
Numbers και first operations
Knowledge of understanding the world such as animals, the environment, the adult world and tools
Spatial orientation
Logic and observation through the identification, correlation and classification of objects based on certain criteria
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Through the happy pictures the child learns the alphabet and the sound of the letters. Helps to write his first words in Greek and English. The game also includes a self-correction system, so that the child can check for himself if he gave the correct answer, without the help of an adult. Sapientino Alphabet game is a fun educational game specially designed for children aged 3 to 5 years.
Contains colorful illustrated cards in two languages, making the first approach to the alphabet and English in a pleasant way. Through the happy pictures the child learns the alphabet and the sound of the letters. A fun journey into the world of the alphabet in which the child tests himself or participates in group games challenging friends and relatives.
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
A game to stimulate logic, rationality, self-esteem and emotions, thanks to a fun and intuitive game mechanic, which involves placing objects on different tabs, with themes familiar to the child. The cards that fit each tab are made from handy cardboard. The illustrations are full of details that stimulate the child's language.
The "Everything On Place" is an association game in which the child has to sort various objects and place them in the correct environment. Detailed illustrations and easy-to-use shapes encourage your child to develop logical and manual skills as they learn to keep their space tidy.
Areas of development boosted by this game:
- Linguistic domain: vocabulary enrichment
- Cognitive skills: observation, association, memory and reasoning
- Logical-mathematical skills: observation
- Motor skills: spatial organization, dexterity
Learning Methods - The game works on several levels:
- Reasoning: Observing the material, focusing on the details, recognizing the individual elements and getting in touch with the concepts of spatiality.
- Exploration: Manipulation of the material, matching the environments with the corresponding detachable objects through the appropriate holes.
- Invention: Finding alternative ways to play through creativity and imagination.
- Sharing: Play and connect with others during cooperative game activities.
The box contains:
- 6 paper tabs
- 30 detachable items
- Instructions with game suggestions
Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Computational thinking is stimulated by asking the child to match numbers and symbol cards, learning to recognize even and odd numbers. Using the sense of touch on sandpaper-numbered number cards, children will become familiar with numerical symbols, while still writing on the blackboard, they will learn to match numbers with quantities, as well as differentiate between odd and even numbers.
The box contains:
- 10 number cards with sandpaper texture from 0-9
- Blackboard
- Chalk and sponge
- 10 small number cards
- 10 illustrated cards with quantities
- 59 chips of odd and even numbers (55 for the game and 4 spare parts)
- Instructions with game suggestions
Made in Italy
The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
A world of sweetness in order for the child to discover emotions and develop observation and ability to association. Puppy must be placed into mums hug. Child has fun and develops imagination, creating new couples of mom and puppy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
This toy, inspired by the Montessori method, called nomenclature, is designed to support children's language development from the early years. Each puzzle consists of two pieces to match: one has a picture of an animal or object and the other has the same picture with its name.
The child is asked to join the two cards with the same picture, while learning the name. The puzzles are organized into groups so that the child can play with a few pictures at a time and develop independently and naturally. In addition, the images have a sensory surface, ideal for the development of touch.
Areas of development boosted by this toy:
Cognitive skills
- Understanding the world through observation and categorization
- Correlations
- Attention and concentration
Social-emotional skills
- Development of autonomy
Motor skills
- Coordination
- Development of fine motor skills
Language skills
- Language improvement
- Vocabulary enrichment
The package includes:
- 54 illustrated double-sided two-piece puzzles (40 of which are animal touch cards)
- Instructions of how to play suggestions
Montessori teaching principles are based on the following pillars:
Autonomy: Children must be able to perform activities on their own. This is why our games are configured with a standalone error checking mechanism.
Tactile Experience: These activities were created with top quality materials suitable for tactile exploration.
Exploration and discovery: It is important to stimulate children's natural curiosity and respect their abilities, encouraging learning without pressure.
Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Where Animals Live is a fun educational game, specially designed for children aged 3 and up. Contains colorful illustrated cards in two languages. Children learn in an easy and fun way, the names of the animals and the environment in which they live!
Through happy pictures the children will discover: the Forest, the Savannah, the North Pole and the Farm. They will also discover the animals we encounter in each of them and the conditions in which they survive. The game has a self-correction method that allows the child to check for himself if he gave the correct answer, without the help of an adult.
This game helps the child to develop and acquire:
Knowledge of Understanding the world
Knowledge about animals and their environment
Logic and observation
Recognition, correlation and classification of images, letters, words
Reading and writing
Comprehension of text and images
Foreign language
Introduction to the understanding and use of the English language
Autonomy
Development of initiative and decision-making ability
Sociability
Listening
Collaboration and teamwork
Respect for the rules of the game
Emotion management
Mobility abilities
Practice of hands and motor skills
Memory
Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Autonomy, Creativity and imagination, Foreign language, Knowledge of understanding the world, Logic and observability, Memory, Mobility, Read and write, Sociability
Ο συλλαβισμός γίνεται διασκέδαση με τις συλλαβές! Αποτελείται από αυτοδιορθωτικα κομμάτια παζλ και βοηθάει τα παιδιά να μάθουν τα ονόματα αντικειμένων και ζώων αρχίζοντας σιγά-σιγά να συλλαβίζουν. Πρώτα, μέσα από απλές λέξεις, το παιδί αρχίζει να κατανοεί τους μηχανισμούς που καθορίζουν το πώς χωρίζονται οι λέξεις σε συλλαβές και στη συνέχεια, αφού αποκτήσει μια εξοικείωση, προχωράει σε μεγαλύτερες λέξεις που αποτελούνται απο 3 συλλαβές.
Ένα διασκεδαστικό εκπαιδευτικό παιχνίδι, ειδικά σχεδιασμένο για παιδιά ηλικίας 4 ετών και άνω. Περιέχει πολύχρωμες εικονογραφημένες κάρτες σε δύο γλώσσες για την πρώτη προσέγγιση του συλλαβισμού και της ανάγνωσης από τα παιδιά με ευχάριστο τρόπο. Ξεκινώντας από απλές λεξούλες, το παιδί αρχίζει να κατανοεί τους μηχανισμούς που καθορίζουν το χωρισμό των λέξεων σε συλλαβές και μέσα από χαρούμενες εικόνες και διασκεδαστικά παιχνίδια μαθαίνει να συλλαβίζει και να διαβάζει.
Το παιχνίδι διαθέτει μέθοδο αυτοδιόρθωσης που επιτρέπει στο παιδί να ελέγξει μόνο του αν έδωσε τη σωστή απάντηση.
Το παιχνίδι αυτό βοηθά το παιδί να αναπτύξει και να αποκτήσει:
- Ανάγνωση και Γραφή
- Εκμάθηση συλλαβών
- Σύνθεση λέξεων
- Ασκήσεις προανάγνωσης και προγραφής
- Γραμματική
- Κατανόηση κειμένου και εικόνων
- Λογική και Παρατηρητικότητα
- Αναγνώριση, συσχέτιση και ταξινόμηση αντικειμένων, γραμμάτων, λέξεων (σχήμα, χρώμα, ομοιότητα, διαφορά, μέγεθος)
- Ξένη Γλώσσα
- Εισαγωγή στην κατανόηση και τη χρήση της αγγλικής γλώσσας
- Αυτονομία
- Ανάπτυξη πρωτοβουλίας και ικανότητα λήψης αποφάσεων
- Κοινωνικότητα
- Ακρόαση
- Συνεργασία και ομαδική δουλειά
- Σεβασμός στους κανόνες παιχνιδιού
- Διαχείριση συναισθημάτων
- Κινητικές Ικανότητες
- Εξάσκηση χεριών και κινητικών ικανοτήτων
- Μνήμη
- Δημιουργικότητα και φαντασία
Κατασκευάζεται στην Ιταλία
Τα εκπαιδευτικά παιχνίδια του Εξυπνούλη αποτελούν μια διαχρονική και πρωτοποριακή σειρά, σχεδιασμένη για την υποστήριξη της μαθησιακής ανάπτυξης των παιδιών κατά την προσχολική και σχολική ηλικία. Έχουν μελετηθεί από ειδικούς παιδαγωγούς και ψυχολόγους και έχουν δοκιμαστεί σε σχολεία. Καλύπτουν πλήθος εκπαιδευτικών θεμάτων βοηθώντας τα παιδιά να αναπτύξουν ουσιαστικές ικανότητες και γνώσεις με απλό και διασκεδαστικό τρόπο!